Don’t code today what you can’t debug tomorrow.

Constructicons

Posted: November 5th, 2009 | Author: | Filed under: Projects | No Comments »
Title Screen

Title Screen

Named after one of my favourite Transformer sets when I was a kid, Constructicons is a simple physics game where you link together boosters and balls to form some sort of craft and attempt to keep afloat.

All these parts drop from the top of the screen. The balls stick to your base object, each other, boosters, and pretty much everything. They are the glue that holds everything together. Boosters provide propulsion which helps you navigate your ship. There are two different colored ones, each type of which can be fired off by either mouse button. All these of course, have mass, which is weighing you down. Once you drop off the screen, your game is over.

Some Gameplay

Some Gameplay

This was done as part of a coding competition. Code-a-thon is what they called it. Sponsored by EDB, and held just before AGDS. 30 hours was given for each group to develop a game from scratch based around the theme “Growth”. My team only consisted of my lonely self. But I still managed to complete it, and clinch the “Best Game Design” and “Best Technical Design” awards. The other one, “Best Art” went to a Katamari-like game made by the 7cans team.

There are still a couple of bugs. The occassional crash, caused by Audiere (or rather my hasty abuse of it), and sometimes, if the forces are just right, the whole structure spins horribly out of control. I left those in, just to show what can be done in 30 hours.

More Gameplay

More Gameplay

You can download the whole game in zip format from here. Feel free to cannibalize any of the assets, though why anybody would want to pinch my ugly programmer art is beyond me.



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