You can’t lie to the compiler.

Gillette Champions Street Soccer

Posted: November 5th, 2009 | Author: | Filed under: Projects | No Comments »
The intro screen

The intro screen

This was a quick flash-based pseudo-3D goal kicking game meant as an advertising gimmick for Gillette. Basically, it is penalty kicks with  a bunch of obstacles for the ball to bounce off.

It was integrated as a mini-suite of games that included soccer, golf, tennis and cricket. It was fairly entertaining implementing 3D pseudo-physics in a 2D environment, aided by some research in art that I happened to be doing at the time. In the book “Drawing on the Right Side of the Brain” by Betty Edwards, she stresses that you draw what the eye can see, rather than the brains pre-conceived notions of what should be there.

Gameplay

Gameplay

Taking that in mind, my “physics” comprised of making the ball smaller or bigger, altering the direction and speed based purely on what you would see if the ball were bouncing in 3D. This is opposed to the “math” approach where you take proper 3D physics and transform it to a 2D environment. It turned out to be more efficient too. Yay for innovation!

You can play this game at Gillete’s website.



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